RoleUnity Developer
StudioRMGames Studio, Bangladesh
PlatformPC / Mobile (cross-platform) · Unity + C# + Blender
PeriodAug 2024 — Nov 2024
A 3D social and exploration space. My job was the environments, the core systems, and keeping it performant.
What I worked on
- Built explorable areas in Unity: layout, props, colliders, triggers and interactive objects.
- Implemented the movement and interaction systems plus the basic objectives and engagement loop.
- Used Blender to adjust and prep assets, then imported and optimised them for real-time use (poly counts, materials).
- Optimised the levels — geometry, lighting, occlusion and render settings — so the frame rate holds up.
- Worked on social and engagement features to give players reasons to explore and come back.
- Helped with cross-platform builds, bug fixing and QA.
UnityC#Blender3D level designLighting & rendering optimisationGit / GitHub